WebSocket Message Schemas
This document has been superseded by the WebSocket API specification, which is the authoritative reference for all WebSocket message types, field definitions, and data formats.
See WebSocket API for:
- Server → Client messages (state, welcome, player_joined, etc.)
- Client → Server messages (control, service, attitude modes, etc.)
- Data types (vec3 objects, quaternion objects, etc.)
- Units, rate limiting, error codes, and reconnection behavior