Beam Weapon To-Hit Calculator
Added: v2026.02.13
Calculate beam weapon hit probability based on range, tracking speed, target speed, and electronic warfare. Compare up to 2 firing scenarios side-by-side.
Verification Notice: The to-hit formula (linear range falloff, tracking ratio, ECM/ECCM modifiers) is community-confirmed through extensive gameplay testing but has no direct database reference. This is the widely accepted model but treat edge-case results with caution.
Community-confirmed formula: The to-hit model is validated through extensive gameplay testing but has no direct game database reference. See Appendix A.4.2.
Formulas used (community-confirmed):
Base_Hit = (1 - Range / Max_Range) x 100% — ref A.4.2Tracking_Mod = min(1.0, FC_Tracking / Target_Speed)ECM_Mod = max(0, 1 - (Target_ECM - FC_ECCM) x 0.1)Final_Hit% = Base_Hit x Tracking_Mod x ECM_Mod